Graphics pipeline

Results: 137



#Item
111Optics / Epistemology / Graphics file formats / Image processing / Digital geometry / Pixel / Raw image format / Bias / Wide Field and Planetary Camera 2 / Digital photography / Science of photography / Computer graphics

Instrument Science Report WFPC2[removed]Pipeline Correction of Images Impacted by the WF4 Anomaly V. Dixon and J. Biretta April 30, 2009

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Source URL: www.stsci.edu

Language: English - Date: 2012-03-29 11:51:01
112Computer graphics / Graphics hardware / GeForce 2 Series / Shader / GeForce / Rasterisation / Graphics processing unit / Graphics pipeline / Transform /  clipping /  and lighting / Video cards / Nvidia / Computer hardware

Microsoft PowerPoint - NVIDIA.GPU.Architecture.final.ppt

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:50:37
113Computing / Imaging / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Graphics pipeline / Graphics processing unit / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: In Action •  Graphics hardware continues to make huge computational resources available to developers –  With increasingly flexible programming models

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:27:37
114Parallel computing / Virtual reality / Graphics hardware / Programming paradigms / Shading / Task parallelism / Parallel programming model / Thread / Graphics pipeline / Computing / Computer graphics / Computer programming

Parallel Programming Models Overview John Owens UC Davis Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:28:24
115Software / 3D computer graphics / Virtual reality / Video game development / Shader / Graphics hardware / OpenGL / Rasterisation / Software rendering / Computer graphics / Computing / Shading

Innovating in a Software Graphics Pipeline Paul Lalonde Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:59:10
116Shader / Rendering / Stencil buffer / Shadow mapping / 3D rendering / Graphics pipeline / OpenGL / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading: In Action •  The material in this course is bleeding edge –  Unfortunately, that means we could not share most of the details with you until now –  Most talks are missing from t

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 16:53:40
117Rasterisation / Video / Video signal / Shading / Parallel computing / Graphics pipeline / Computing / Terminology / 3D computer graphics / Virtual reality / Imaging

Introduction to Parallel Programming Models Tim Foley Stanford University

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:49:46
118Graphics hardware / Computing / Virtual reality / Shader / Microsoft Direct3D / Fixed-function / Graphics processing unit / Rasterisation / Graphics pipeline / Computer graphics / Shading / 3D computer graphics

Beyond Programmable Shading 2010 Keeping Many Cores Busy: Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 29 July 2010

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 10:26:20
119Imaging / Virtual reality / Shading / Rendering / Graphics pipeline / Supersampling / Pixel / Computer graphics / 3D computer graphics / Image processing

Beyond Programmable Shading 2010 Decoupled Sampling for Real-Time Graphics Pipelines Jonathan Ragan-Kelley, MIT CSAIL Jaakko Lehtinen, Jiawen Chen, MIT CSAIL Michael Doggett, Lund University

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 09:05:02
120Graphics hardware / Software / Virtual reality / Rendering / Video game development / Graphics pipeline / OpenGL / Software rendering / Microsoft Direct3D / Computer graphics / 3D computer graphics / Computing

[removed]Beyond Programmable Shading Course, ACM SIGGRAPH[removed]

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 10:27:50
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